As 2017 came to an end, it also brought to close the chapter in my life with the Sound Lab at Technicolor.
I have some exciting adventures ahead of me, but before I look ahead to 2018, I want to look back on a few amazing things that this chapter held for me over the last couple of years, both professionally and personally.
During my time as a Sound Supervisor and the Senior Technical Sound Designer for the Sound Lab at Technicolor, I explored audio for exciting new forms of entertainment and grew as both a sound designer and mixer while working with an incredible crew. With one of the most talented sound crews around and under the guidance of Scott Martin Gershin, the Sound Lab at Technicolor contributed to some incredible projects since we formed in February 2016.
I also did more public speaking over the last couple of years than the rest of my entire adult life combined. I spoke at Oculus Connect 3, two different GameSoundCons, the 2016 AES Conference on Audio for Virtual and Augmented Reality, sonic r/evolutions (USC School of Cinematic Arts’ symposium on Listening in the 21st Century), CalPoly in Pomona, and Woodbury University. I challenged myself to speak publically, and it’s something that I wished I’d done years before. There’s nothing like forcing yourself to prove your assumptions by talking about them in front of your peers. Thanks to everyone who gave me a chance to speak and for all of the great feedback.
It was a busy couple of years, but here are my personal highlights from the work that I did over the past few years:
- Recording and Editing Foley for ‘Call of the Starseed‘, the first episode of ‘The Gallery’ by Cloudhead Games during my first week at Technicolor – what a great way to hit the ground running
- Recording Chris Pratt for ‘Passengers: Awakening‘, a VR experience for MPC and Sony Pictures
- Post-Production Sound and Spatial Audio Mixing for over 10 ‘Major Crimes’ behind-the-scenes 360 videos for TNT
- Working on the Spatial Mix for ‘Wonder Buffalo VR’, a finalist for the Emmy for Innovation In Interactive Programming
- Recording Gore Sounds for ‘The Strain’ (cantaloupe and ramen, oh my!)
- Editing Dialog for a few characters in ‘Call of Duty: World War II’
- Editing Foley for a couple cinematics in ‘Destiny 2’
- Designing Sounds for a few DLC levels in ‘Call of Duty: Infinite Warfare’
- and a ton of fun work on other projects that have yet to be released…
On top of all that, I was accepted into the Technicolor Fellowship Network for my work with 3D audio. An incredible honor.
Leaving the Sound Lab has been one of the hardest decisions that I’ve made in a long time. Scott put together a fantastic team and under his leadership, they will continue to do some of the best sound work across games, TV, film, and more. Thanks for letting me make some noise with you.
But, even with all of those wonderful experiences, the most important project that shipped in 2017 by far was… my son. My wife and I are so incredibly lucky to have such a funny, adorable, handsome little human in our lives. The challenges that the experience brought has only served to solidify our partnership and strengthen our relationship. Like every great team, we rose to meet every challenge together, put in a lot of late nights, and the rewards are immeasurable.
I look forward to sharing some news soon, but, for now, I want to say THANK YOU to everyone who helped make the past few years the best of my professional life.