I am a Sound Designer at Meta.

Prior to joining Meta, I was Partner/Head of Audio for Headspace Studio‘s Los Angeles facility where I led interactive audio for Felix & Paul Studios and I worked at Technicolor Sound Services, both at the TV & Film facility on the Paramount Studios lot and at the games-focused Sound Lab studio in Burbank. I have worked in-house on AAA games as Audio Lead managing a team of sound designers, audio programmer, and freelance composers at Turtle Rock Studios, as well as music and sound supervision at Electronic Studios & Pandemic Studios. Prior to joining the game industry, I worked at Line 6 on GuitarPort, an interactive guitar learning tool, and at advertising & marketing agencies Siegel+Gale and DDB Needham. At the age of 18, I started a ‘zine which I grew into an internationally distributed quarterly magazine. As publisher, I managed a team, including a managing editor, a business manager, and sales reps, to grow distribution from a few hundred photocopied ‘zines to a circulation of 10,000.

PROFESSIONAL EXPERIENCE

  • Meta, Los Angeles, CA, Sound Designer, 2022-present
  • Headspace Studio, Los Angeles, CA, Partner and Head of Audio, 2018-2022
    • [Unannounced Interactive Music Product] – Sony Music Entertainment
    • Storyteller: The Seven Ravens
    • The Infinite – ISS Experience 
    • Lovebirds of the Twin Towers
    • Madison Beer VR Concert
    • Jurassic World Aftermath
    • Space Explorers: The ISS Experience
    • Breathe
    • Gnomes & Goblins
    • Gloomy Eyes
    • A Life in Flowers
    • Mercy
    • HP Mars Home Planet
    • Playmobil VR
    • Artie’s Adventure
    • Space Explorers: The Journey Begins
    • Jurassic World: Blue
    • Angel Road
    • Bebylon
    • The Confessional– 7 episodes
  • Technicolor Sound Services, Los Angeles, CA, Sr. Technical Sound Designer, 2016-2018
    • Wonder Buffalo: The VR Experience
    • Passengers: Awakening VRE
    • Call of Duty WWII
    • Destiny 2
    • Giant
    • The Gallery – Episode 1: Call of the Starseed
    • The Strain
    • Major Crimes VR – 11 episodes
    • Call of Duty Infinite Warfare
    • SHOT! The Psycho-Spiritual Mantra of Rock
    • {Unannounced Title] – Riot Games (Shorts)
    • Indivisible
    • Smile More: The Journey of a Song
    • Take Flight
  • Formosa Interactive, Burbank, CA, Interactive Sound Supervisor, 2015-2016
    • WeMonster!
    • Demon Magic
    • Arena of Valor/Honor of Kings
    • Descent VR Reboot
    • Adr1ft
    • The Click Effect
    • Uncharted The Nathan Drake Collection
    • [Unannounced/Canceled Title] – Kabam
  • Robotoki, Sherman Oaks, CA, Lead Sound Designer, 2014
    • Human Element[Canceled]
    • [Unannounced/Canceled SciFi Title]
    • Drop Squad 4
  • Turtle Rock Studios, Lake Forest, CA, Lead Audio, 2011–2014
    • Evolve
  • Freelance, Sound Design and Music Supervision, Los Angeles, CA, 2009–2011
    • Destiny of Zorro
    • Hotel for Dogs
  • Electronic Arts, Westwood, CA, Music and Sound Supervisor, 2008–2009
    • Mercenaries 3[Canceled]
    • Mercs Inc.[Canceled]
    • [Unannounced/Canceled SciFi Title]
    • The Saboteur
    • Lord of the Rings Conquest
  • Pandemic Studios, Westwood, CA, Sound Designer, 2004–2008
    • Mercenaries 2: World in Flames
    • Full Spectrum Warrior: Ten Hammers
    • Destroy All Humans! 2
    • Star Wars Battlefront 2
    • Destroy All Humans!
    • Mercenaries: Playground of Destruction
    • Star Wars Battlefront
    • Full Spectrum Warrior
  • Sammy Studios, Sherman Oaks, CA, Lead Audio, 2002–2003
    • Seven Samurai 20XX
    • [Unannounced/Canceled Title]
  • Line 6, Agoura Hills, CA, Music Production Coordinator, 2001–2002
    • Guitarport

    EDUCATION AND TRAINING

    • Clayton Recording Studios, Clayton, MO, Internship Program, 1994
    • Meramec College, St. Louis, MO, Film and Radio Program, 1992-1994
    • Washington University, St. Louis, MO, KWUR Radio Broadcasting and Audio Engineering Program, 1992
    • Maryville University, Ballwin, MO, KYMC Radio Broadcast Training Program, 1991-1992