I have had the incredible honor to work on some amazing projects which have been both nominated for and have won numerous awards.
Project | Studio | Category | Year (Award) | Year (Release) | Winner/Nominee | Event | Role | Contribution |
---|---|---|---|---|---|---|---|---|
The Infinite | Studio PHI/Felix & Paul Studios | Grand Prize | 2022 | 2021 | Winner | PRIX NUMIX | Head of Audio (Headspace Studio LA) | Technical Audio Direction, Sound Design |
Space Explorers: The ISS Experience | Felix & Paul Studios/TIME | Outstanding Original Interactive Program | 2021 | 2020 | Winner | Primetime Emmy® Award | Head of Audio (Headspace Studio LA) | Sound Design |
Space Explorers: The ISS Experience | Felix & Paul Studios/TIME | Virtual & Remote: Science & Education | 2021 | 2020 | Winner | Webby Awards | Head of Audio (Headspace Studio LA) | Sound Design |
Space Explorers: The ISS Experience | Felix & Paul Studios/TIME | Virtual & Remote: Best VR Video | 2021 | 2020 | Winner | Webby Awards | Head of Audio (Headspace Studio LA) | Sound Design |
Space Explorers: The ISS Experience | Felix & Paul Studios/TIME | Virtual & Remote: Best VR Video | 2021 | 2020 | Winner | Webby Awards | Head of Audio (Headspace Studio LA) | Sound Design |
Gloomy Eyes – Episode 1 | 3DAR/Atlas V | Audio Achievement | 2019 | 2019 | Winner | Raindance Immersive | Head of Audio (Headspace Studio LA) | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
Gloomy Eyes – Episode 1 | 3DAR/Atlas V | Artistic Achievement | 2019 | 2019 | Winner | Raindance Immersive | Head of Audio (Headspace Studio LA) | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
Gloomy Eyes – Episode 1 | 3DAR/Atlas V | Best Animation | 2019 | 2019 | Winner | Vancouver International Film Festival Immersed | Head of Audio (Headspace Studio LA) | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
Gloomy Eyes – Episode 1 | 3DAR/Atlas V | Golden Mask | 2019 | 2019 | Winner | New Images Festival VR Competition | Head of Audio (Headspace Studio LA) | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
Gloomy Eyes – Episode 1 | 3DAR/Atlas V | Cristal for Best VR Work | 2019 | 2019 | Winner | Annecy International Animation Film Festival | Head of Audio (Headspace Studio LA) | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
Gloomy Eyes – Episode 1 | 3DAR/Atlas V | Jury Award – Storytelling | 2019 | 2019 | Winner | SXSW Virtual Cinema | Head of Audio (Headspace Studio LA) | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
ADR1FT | ThreeOneZero/505 Games | Games of the Decade (2010-2019), Sound Mixing in Virtual Reality | 2019 | 2015 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Interactive Sound Supervisor (Formosa Interactive) | Technical Audio Direction, Authoring, Mix |
Call of Duty: WWII | Sledgehammer Games/Activision | Audio Achievement | 2018 | 2017 | Nominee | BAFTA Games Award | Sr. Technical Sound Designer (Technicolor) | Dialogue Editing |
Call of Duty: WWII | Sledgehammer Games/Activision | Outstanding Achievement in Sound Editing – Sound Effects, Foley, Music, Dialogue and ADR for Computer Interactive Game Play | 2018 | 2017 | Winner | Motion Picture Sound Editors Golden Reel Awards | Sr. Technical Sound Designer (Technicolor) | Dialogue Editing |
Destiny 2 | Bungie/Activision | Outstanding Achievement in Sound Editing – Computer Cinematic | 2018 | 2017 | Nominee | Motion Picture Sound Editors Golden Reel Awards | Sr. Technical Sound Designer (Technicolor) | Foley Editor (Cinematics) |
Wonder Buffalo VR | ETC@USC | Innovation In Interactive Programming | 2017 | 2017 | Nominee | Emmy® Awards | Sr. Technical Sound Designer (Technicolor) | Technical Audio Direction, Authoring, Mix |
The Click Effect | VRSE/Annapurna Pictures | Outstanding New Approaches: Arts, Lifestyle and Culture – News and Documentary | 2017 | 2016 | Nominee | Emmy® Awards | Interactive Sound Supervisor (Formosa Interactive) | Sound Design/Spatial Audio Mix |
The Gallery – Episode 1: Call of the Starseed | Cloudhead Games | Best Narrative Experience | 2016 | 2016 | Winner | Proto Awards | Sr. Technical Sound Designer (Technicolor) | Foley Supervisor and Editor |
ADR1FT | ThreeOneZero/505 Games | Most Transportive Experience | 2016 | Nominee | Proto Awards | Interactive Sound Supervisor (Formosa Interactive) | Technical Audio Direction, Authoring, Mix | |
ADR1FT | ThreeOneZero/505 Games | Direction in Virtual Reality | 2016 | 2016 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Interactive Sound Supervisor (Formosa Interactive) | Technical Audio Direction, Authoring, Mix |
ADR1FT | ThreeOneZero/505 Games | Sound Mixing in Virtual Reality | 2016 | 2016 | Winner | NAVGTR (National Academy of Video Game Trade Reviewers) | Interactive Sound Supervisor (Formosa Interactive) | Technical Audio Direction, Authoring, Mix |
ADR1FT | ThreeOneZero/505 Games | Game, Original Action | 2016 | 2016 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Interactive Sound Supervisor (Formosa Interactive) | Technical Audio Direction, Authoring, Mix |
WeMonster! | Tencent | Best Sound Design in a Casual/Social Game | 2016 | 2015 | Winner | Game Audio Network Guild (G.A.N.G.) | Interactive Sound Supervisor (Formosa Interactive) | Sound Designer |
The Divergent Series: Insurgent – Shatter Reality VR | Kite & Lightning/Lionsgate | Best Sound Design | 2015 | 2014 | Nominee | Proto Awards | Audio Director (echo.haus) | Creative and Technical Audio Direction, Sound Design |
Evolve | Turtle Rock Studios/2K | Use of Sound, New IP | 2015 | 2014 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Best Original Game | 2014 | 2014 | Nominee | E3 Game Critics Awards | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Best Console Game | 2014 | 2014 | Winner | E3 Game Critics Awards | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Best PC Game | 2014 | 2014 | Nominee | E3 Game Critics Awards | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Best Action Game | 2014 | 2014 | Winner | E3 Game Critics Awards | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Best Online Multiplayer | 2014 | 2014 | Winner | E3 Game Critics Awards | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Best Game | 2014 | 2014 | Winner | Gamescom | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Best Console Game Microsoft Xbox | 2014 | 2014 | Winner | Gamescom | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Best PC Game | 2014 | 2014 | Winner | Gamescom | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Best Online Multiplayer Game | 2014 | 2014 | Winner | Gamescom | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Most Anticipated Game (Fan Award) | 2014 | 2014 | Nominee | The Game Awards | Lead Audio (Turtle Rock) | Creative and Technical Audio Direction, Music Supervision, Sound Design |
The Saboteur | Pandemic Studios/EA | Song Collection | 2009 | 2009 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Music and Sound Supervisor (EA) | Music Supervision (In-Game Source Music) |
Mercenaries 2: World in Flames | Pandemic Studios/EA | Best Original Score for a Video Game or Interactive Media | 2008 | 2008 | Nominee | IFMCA (International Film Music Critics Association) Award | Lead Sound Designer (Pandemic Studios)/Music and Sound Supervisor (EA | Sound Design, Music Supervision |
Destroy All Humans! 2 | Pandemic Studios/THQ | Lead Performance in a Comedy – Grant Albrecht, “Destroy All Humans! 2: Make War Not Love” | 2007 | 2006 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Sound Designer (Pandemic Studios) | Dialogue Editing, Additional Sound Design |
Destroy All Humans! 2 | Pandemic Studios/THQ | Supporting Performance in a Comedy – Richard Horvitz, “Destroy All Humans! 2: Make War Not Love” | 2007 | 2006 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Sound Designer (Pandemic Studios) | Dialogue Editing, Additional Sound Design |
Destroy All Humans! | Pandemic Studios/THQ | Music of the Year | 2006 | 2005 | Nominee | Game Audio Network Guild Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Editing |
Destroy All Humans! Nominee Assistant Sound Designer (Pandemic Studios): Dialogue Editing | Pandemic Studios/THQ | Best Original Instrumental | 2006 | 2005 | Nominee | Game Audio Network Guild Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Editing |
Star Wars Battlefront II | Pandemic Studios/LucasArts | Best Game Based on a Movie | 2005 | 2005 | Nominee | Spike Video Game Awards | Assistant Sound Designer (Pandemic Studios) | Additional Writing (Chatter) |
Star Wars Battlefront II | Pandemic Studios/LucasArts | Best Online Multiplayer Game | 2005 | 2005 | Nominee | E3 Game Critics Awards | Assistant Sound Designer (Pandemic Studios) | Additional Writing (Chatter) |
Destroy All Humans! | Pandemic Studios/THQ | Game…Orig Action | 2005 | 2005 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Assistant Sound Designer (Pandemic Studios) | Dialogue Editing |
Destroy All Humans! | Pandemic Studios/THQ | Original Musical Score | 2005 | 2005 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Assistant Sound Designer (Pandemic Studios) | Dialogue Editing |
Destroy All Humans! | Pandemic Studios/THQ | Lead Performance in a Comedy – Grant Albrecht, “Destroy All Humans!” | 2005 | 2005 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Assistant Sound Designer (Pandemic Studios) | Dialogue Editing |
Full Spectrum Warrior | Pandemic Studios/THQ | Best Strategy Game | 2004 | 2004 | Nominee | X-Play | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Most Innovative Game | 2004 | 2004 | Nominee | GameSpot | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Best Military Game | 2004 | 2004 | Nominee | Spike Video Game Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Star Wars Battlefront | Pandemic Studios/LucasArts | Best Game Based on a Movie | 2004 | 2004 | Nominee | Spike Video Game Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Editing, Additional Sound Design |
Star Wars Battlefront | Pandemic Studios/LucasArts | Best Soundtrack | 2004 | 2004 | Nominee | Computer Games Magazine | Assistant Sound Designer (Pandemic Studios) | Dialogue Editing, Additional Sound Design |
Destroy All Humans! | Pandemic Studios/THQ | Best Original Game | 2004 | 2005 | Nominee | E3 Game Critics Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Best Simulation Game | 2004 | 2004 | Nominee | E3 Game Critics Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Star Wars Battlefront | Pandemic Studios/LucasArts | Best Online Multiplayer Game | 2004 | 2004 | Nominee | E3 Game Critics Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Game…Strategy | 2004 | 2004 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Innovation…Game Play | 2004 | 2004 | Nominee | NAVGTR (National Academy of Video Game Trade Reviewers) | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Destroy All Humans! | Pandemic Studios/THQ | Best Original Game | 2004 | 2005 | Nominee | E3 Game Critics Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Best of Show | 2003 | 2004 | Nominee | E3 Game Critics Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Best Original Game | 2003 | 2004 | Winner | E3 Game Critics Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Best Simulation Game | 2003 | 2004 | Winner | E3 Game Critics Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Best Console Game | 2003 | 2004 | Nominee | E3 Game Critics Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Most Anticipated | 2003 | 2004 | Nominee | Spike Video Game Awards | Assistant Sound Designer (Pandemic Studios) | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |