I am a Sound Designer at Meta.
Prior to joining Meta, I was Partner/Head of Audio for Headspace Studio‘s Los Angeles facility where I led interactive audio for Felix & Paul Studios and I worked at Technicolor Sound Services, both at the TV & Film facility on the Paramount Studios lot and at the games-focused Sound Lab studio in Burbank. I have worked in-house on AAA games as Audio Lead managing a team of sound designers, audio programmer, and freelance composers at Turtle Rock Studios, as well as music and sound supervision at Electronic Studios & Pandemic Studios. Prior to joining the game industry, I worked at Line 6 on GuitarPort, an interactive guitar learning tool, and at advertising & marketing agencies Siegel+Gale and DDB Needham. At the age of 18, I started a ‘zine which I grew into an internationally distributed quarterly magazine. As publisher, I managed a team, including a managing editor, a business manager, and sales reps, to grow distribution from a few hundred photocopied ‘zines to a circulation of 10,000.
PROFESSIONAL EXPERIENCE
- Meta, Los Angeles, CA, Sound Designer, 2022-present
- Headspace Studio, Los Angeles, CA, Partner and Head of Audio, 2018-2022
- [Unannounced Interactive Music Product] – Sony Music Entertainment
- Storyteller: The Seven Ravens
- The Infinite – ISS Experience
- Lovebirds of the Twin Towers
- Madison Beer VR Concert
- Jurassic World Aftermath
- Space Explorers: The ISS Experience
- Breathe
- Gnomes & Goblins
- Gloomy Eyes
- A Life in Flowers
- Mercy
- HP Mars Home Planet
- Playmobil VR
- Artie’s Adventure
- Space Explorers: The Journey Begins
- Jurassic World: Blue
- Angel Road
- Bebylon
- The Confessional– 7 episodes
- Technicolor Sound Services, Los Angeles, CA, Sr. Technical Sound Designer, 2016-2018
- Wonder Buffalo: The VR Experience
- Passengers: Awakening VRE
- Call of Duty WWII
- Destiny 2
- Giant
- The Gallery – Episode 1: Call of the Starseed
- The Strain
- Major Crimes VR – 11 episodes
- Call of Duty Infinite Warfare
- SHOT! The Psycho-Spiritual Mantra of Rock
- {Unannounced Title] – Riot Games (Shorts)
- Indivisible
- Smile More: The Journey of a Song
- Take Flight
- Formosa Interactive, Burbank, CA, Interactive Sound Supervisor, 2015-2016
- WeMonster!
- Demon Magic
- Arena of Valor/Honor of Kings
- Descent VR Reboot
- Adr1ft
- The Click Effect
- Uncharted The Nathan Drake Collection
- [Unannounced/Canceled Title] – Kabam
- Robotoki, Sherman Oaks, CA, Lead Sound Designer, 2014
- Human Element[Canceled]
- [Unannounced/Canceled SciFi Title]
- Drop Squad 4
- Turtle Rock Studios, Lake Forest, CA, Lead Audio, 2011–2014
- Evolve
- Freelance, Sound Design and Music Supervision, Los Angeles, CA, 2009–2011
- Destiny of Zorro
- Hotel for Dogs
- Electronic Arts, Westwood, CA, Music and Sound Supervisor, 2008–2009
- Mercenaries 3[Canceled]
- Mercs Inc.[Canceled]
- [Unannounced/Canceled SciFi Title]
- The Saboteur
- Lord of the Rings Conquest
- Pandemic Studios, Westwood, CA, Sound Designer, 2004–2008
- Mercenaries 2: World in Flames
- Full Spectrum Warrior: Ten Hammers
- Destroy All Humans! 2
- Star Wars Battlefront 2
- Destroy All Humans!
- Mercenaries: Playground of Destruction
- Star Wars Battlefront
- Full Spectrum Warrior
- Sammy Studios, Sherman Oaks, CA, Lead Audio, 2002–2003
- Seven Samurai 20XX
- [Unannounced/Canceled Title]
- Line 6, Agoura Hills, CA, Music Production Coordinator, 2001–2002
- Guitarport
EDUCATION AND TRAINING
- Clayton Recording Studios, Clayton, MO, Internship Program, 1994
- Meramec College, St. Louis, MO, Film and Radio Program, 1992-1994
- Washington University, St. Louis, MO, KWUR Radio Broadcasting and Audio Engineering Program, 1992
- Maryville University, Ballwin, MO, KYMC Radio Broadcast Training Program, 1991-1992