I set the strategy for how the future sounds.
Senior Staff Audio Lead at Meta. Two decades of sound design leadership across games, VR, and mixed reality. Two patents in AI & spatial audio.
I've spent two decades making impossible worlds sound inevitable. I shipped audio for worlds that don't exist yet in games, VR, and mixed reality. I've co-invented systems that generate living, spatial soundscapes from natural language, and that make real-world speakers respond to virtual geometry. I defined how audio works for augmented reality and wearables. Today I set AI audio strategy for Meta's Creative Audio team: deciding what to build, why it matters, and how audio becomes a first-class layer of spatial and embodied computing.
The user experience is evolving. Audio has to evolve with it.
The best conversations I have start with a hard question about sound.
If you're building something the world will hear, send me yours.
I have years of experience crafting interactive and immersive audio for spatial computing and experiences where I specialize in designing high-quality audio user experiences with a proven track record of increased user engagement and market differentiation.
Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.
From cross-functional collaborations with game designers, product designers, and product managers during pre-production & prototyping phases to planning & developing experiences in a leadership role, I focus on executing & delivering world-class, award-winning sound for all forms of Spatial Computing Experiences & Immersive Media: Mixed Reality, Virtual Reality, Games, Spatial & 360 Videos, TV, and Film.
writing
speaking
curriculum vitae
Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.