I set the strategy for how the future sounds.

Senior Staff Audio Lead at Meta. Two decades of sound design leadership across games, VR, and mixed reality. Two patents in AI & spatial audio. 

I've spent two decades making impossible worlds sound inevitable. I shipped audio for worlds that don't exist yet in games, VR, and mixed reality. I've co-invented systems that generate living, spatial soundscapes from natural language, and that make real-world speakers respond to virtual geometry. I defined how audio works for augmented reality and wearables. Today I set AI audio strategy for Meta's Creative Audio team: deciding what to build, why it matters, and how audio becomes a first-class layer of spatial and embodied computing.

The user experience is evolving. Audio has to evolve with it.

The best conversations I have start with a hard question about sound.
If you're building something the world will hear, send me yours.

Listen up.

Co-Present Social Experiences

Interactive Immersive Media and Games with Virtual Presence

Elevate your UX.

Spatial & Embodied Computing

Scene-Coherent, Platform-Level Spatial Audio UX

Viktor Phoenix headshot

I have years of experience crafting interactive and immersive audio for spatial computing and experiences where I specialize in designing high-quality audio user experiences with a proven track record of increased user engagement and market differentiation.

Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.

From cross-functional collaborations with game designers, product designers, and product managers during pre-production & prototyping phases to planning & developing experiences in a leadership role, I focus on executing & delivering world-class, award-winning sound for all forms of Spatial Computing Experiences & Immersive Media: Mixed Reality, Virtual Reality, Games, Spatial & 360 Videos, TV, and Film.

writing

speaking

curriculum vitae

Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.

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