Designing the
Audio User
Experience
I turn ambiguity into user-centric audio products at scale.
At Meta, I lead creative + technical strategy for AI Audio as part of Creative Audio. My role is finding the critical, cross-org problems worth solving and opportunities others don’t see yet in spatial and embodied computing: then leading the initiatives to solve them. This is where research meets product and new categories are born.
I’m a recognized expert in immersive and interactive audio, with work spanning AR/MR/VR, games, AI, film, and spatial video. I sit at the intersection of Product, Design, and Technology, setting the bar for audio quality and leading major initiatives from prototype to launch.
At my core, I’m a builder. I care about people, community, and designing audio experiences for diverse users & audiences. I’ve led teams through every phase of production and delivered award-winning, market-differentiating user experiences.
I have years of experience crafting interactive and immersive audio for spatial computing and experiences where I specialize in designing high-quality audio user experiences with a proven track record of increased user engagement and market differentiation.
Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.
From cross-functional collaborations with game designers, product designers, and product managers during pre-production & prototyping phases to planning & developing experiences in a leadership role, I focus on executing & delivering world-class, award-winning sound for all forms of Spatial Computing Experiences & Immersive Media: Mixed Reality, Virtual Reality, Games, Spatial & 360 Videos, TV, and Film.
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curriculum vitae
Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.