Bringing Audio Intelligence
to the next generation of
Audio User
Experiences
The user experience is evolving. Your audio needs to evolve, too.
Spatial and embodied computing demands more. Notification sounds and interaction feedback are no longer enough. When the interface is the world around you, it requires designing the whole Audio User Experience and leveraging Audio Intelligence to execute.
At Meta, I lead creative + technical strategy for AI Audio as part of Creative Audio. My role is finding the critical, cross-org problems worth solving and opportunities others don’t see yet in spatial and embodied computing. This is the shift that makes Audio Intelligence the next frontier of Audio UX.
I turn ambiguity into user-centric audio products at scale.
I’m a recognized expert in immersive and interactive audio, with work spanning AR/MR/VR, games, AI, film, and spatial video. I sit at the intersection of Product, Design, and Technology, setting the bar for audio quality and leading major initiatives from prototype to launch.
At my core, I’m a builder. I care about people, community, and designing audio experiences for diverse users & audiences. I’ve led teams through every phase of production and delivered award-winning, market-differentiating user experiences.
I have years of experience crafting interactive and immersive audio for spatial computing and experiences where I specialize in designing high-quality audio user experiences with a proven track record of increased user engagement and market differentiation.
Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.
From cross-functional collaborations with game designers, product designers, and product managers during pre-production & prototyping phases to planning & developing experiences in a leadership role, I focus on executing & delivering world-class, award-winning sound for all forms of Spatial Computing Experiences & Immersive Media: Mixed Reality, Virtual Reality, Games, Spatial & 360 Videos, TV, and Film.
writing
speaking
curriculum vitae
Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.