Bringing Audio Intelligence
to the next generation of
Audio User
Experiences
I set the strategy for how the future sounds.
Senior Staff Audio Lead at Meta. Two decades of sound design leadership across games, VR, and mixed reality. Two patents in AI & spatial audio.
The future of User Experiences requires Audio Intelligence: machines that perceive, understand, generate, and physically reason about sound. It's the missing dimension of spatial intelligence and the foundation for the next generation of audio UX.
I've spent two decades making impossible worlds sound inevitable. I shipped audio for worlds that don't exist yet in games, VR, and mixed reality. I've co-invented systems that generate living, spatial soundscapes from natural language, and that make real-world speakers respond to virtual geometry. I defined how audio works for augmented reality and wearables. Today I set AI audio strategy for Meta's Creative Audio team: deciding what to build, why it matters, and how audio becomes a first-class layer of spatial and embodied computing.
The user experience is evolving. Audio has to evolve with it.
The best conversations I have start with a hard question about sound.
If you're building something the world will hear, send me yours.
I have years of experience crafting interactive and immersive audio for spatial computing and experiences where I specialize in designing high-quality audio user experiences with a proven track record of increased user engagement and market differentiation.
Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.
From cross-functional collaborations with game designers, product designers, and product managers during pre-production & prototyping phases to planning & developing experiences in a leadership role, I focus on executing & delivering world-class, award-winning sound for all forms of Spatial Computing Experiences & Immersive Media: Mixed Reality, Virtual Reality, Games, Spatial & 360 Videos, TV, and Film.
writing
speaking
curriculum vitae
Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.