About Me: Professional Experience
From a fascination with manipulating audio in interesting ways at a young age to joining Meta to help design the sound of the metaverse, I have had a lifelong passion with using sounds to convey meaning and feeling.
I am a Sound Designer on the Creative Audio team at Meta where I create high-quality audio user experiences for spatial and embodied computing.
Prior to joining Meta, I was Partner/Head of Audio for Headspace Studio‘s Los Angeles facility where I led interactive audio for Felix & Paul Studios, as well as working with a variety of development teams at companies like Sony Music Entertainment.
From 2015-2018, I worked at Technicolor Sound Services, both at the TV & Film facility on the Paramount Studios lot and at the games-focused Sound Lab studio in Burbank, and at Formosa Interactive.
I have worked in-house on AAA games as Audio Lead managing a team of sound designers, audio programmer, and freelance composers at Turtle Rock Studios, as well as music and sound supervision at EA & Pandemic Studios. Prior to joining the game industry, I worked at Line 6 on GuitarPort, an interactive guitar learning tool, and at advertising & marketing agencies Siegel+Gale and DDB Needham. At the age of 18, I started a ‘zine which I grew into an internationally distributed quarterly magazine. As publisher, I managed a team, including a managing editor, a business manager, and sales reps, to grow distribution from a few hundred photocopied ‘zines to a circulation of 10,000.
Professional Experience
Meta, Los Angeles, CA, Sound Designer, 2022-present
Headspace Studio, Los Angeles, CA, Partner and Head of Audio, 2018-2022
[Unannounced Interactive Music Product] – Sony Music Entertainment
Storyteller: The Seven Ravens
The Infinite – ISS Experience
Lovebirds of the Twin Towers
Madison Beer VR Concert
Jurassic World Aftermath
Space Explorers: The ISS Experience
Breathe
Gnomes & Goblins
Gloomy Eyes
A Life in Flowers
Mercy
HP Mars Home Planet
Playmobil VR
Artie’s Adventure
Space Explorers: The Journey Begins
Jurassic World: Blue
Angel Road
Bebylon
The Confessional (7 episodes)
Technicolor Sound Services, Los Angeles, CA, Sr. Technical Sound Designer, 2016-2018
Wonder Buffalo: The VR Experience
Passengers: Awakening VRE
Call of Duty WWII
Destiny 2
Giant
The Gallery – Episode 1: Call of the Starseed
The Strain
Major Crimes VR (11 episodes)
Call of Duty Infinite Warfare
SHOT! The Psycho-Spiritual Mantra of Rock
{Unannounced Title] – Riot Games (Shorts)
Indivisible
Smile More: The Journey of a Song
Take Flight
Formosa Interactive, Burbank, CA, Interactive Sound Supervisor, 2015-2016
WeMonster!
Demon Magic
Arena of Valor/Honor of Kings
Descent VR Reboot
Adr1ft
The Click Effect
Uncharted The Nathan Drake Collection
[Unannounced/Canceled Title] (Kabam)
Robotoki, Sherman Oaks, CA, Lead Sound Designer, 2014
Human Element [Canceled]
[Unannounced/Canceled SciFi Title]
Drop Squad 4
Turtle Rock Studios, Lake Forest, CA, Lead Audio, 2011–2014
Evolve
Freelance, Sound Design and Music Supervision, Los Angeles, CA, 2009–2011
Destiny of Zorro
Hotel for Dogs
Electronic Arts, Westwood, CA, Music and Sound Supervisor, 2008–2009
Mercenaries 3 [Canceled]
Mercs Inc. [Canceled]
[Unannounced/Canceled SciFi Title]
The Saboteur
Lord of the Rings Conquest
Pandemic Studios, Westwood, CA, Sound Designer, 2004–2008
Mercenaries 2: World in Flames
Full Spectrum Warrior: Ten Hammers
Destroy All Humans! 2
Star Wars Battlefront 2
Destroy All Humans!
Mercenaries: Playground of Destruction
Star Wars Battlefront
Full Spectrum Warrior
Sammy Studios, Sherman Oaks, CA, Lead Audio, 2002–2003
Seven Samurai 20XX
[Unannounced/Canceled Title]
Line 6, Agoura Hills, CA, Music Production Coordinator, 2001–2002
Guitarport
Education and Training
Clayton Recording Studios, Clayton, MO, Internship Program, 1994
Meramec College, St. Louis, MO, Film and Radio Program, 1992-1994
Washington University, St. Louis, MO, KWUR Radio Broadcasting and Audio Engineering Program, 1992
Maryville University, Ballwin, MO, KYMC Radio Broadcast Training Program, 1991-1992