About Me: Knowledge Sharing
I strive to be a mindful leader dedicated to sharing best practices for creative & technical audio techniques through mentorship, presenting at industry conferences, publishing articles, and moderating a large online forum.
Mentorship
I strongly believe in the importance of mentorship and sharing my experience with the next generation of talented artists and developers. In turn, I gain valuable insights and a fresh perspective from those who I have worked with. We all have a lot to learn from each other.
I have worked with junior developers and interns throughout my career and am proud of what they have gone on to accomplish in their careers. In addition, I have had the pleasure of several peer mentorships that push me to improve my craft or explore new aspects of interactive development.
Public Speaking
I regularly speak at industry conferences and have been invited to lecture at several universities about the role of audio in interactive experiences. I find the challenge of public speaking an exciting opportunity and relish the experience of discussing the art and craft.
GameSoundCon, “Technical and Creative Audio Rules for Virtual, Mixed, and Augmented Reality -- and How to Break Them”, Co-Presenter with Scott Selfon, 2024
UCLA School of Theater, Film and Television, Guest Lecturer, 2022
Immersive Audio Podcast, 50th episode special, Guest, 2021
UCLA School of Theater, Film and Television, Guest Lecturer, 2020
GameSoundCon, “Creating the Immersive Sound for the Magical World of Gloomy Eyes”, Presenter, 2019
DevLab, Masterclass on Immersive Audio, Co-Presenter with Jean-Pascal Beaudoin, 2018
Presented by RYOT, Oculus, and Kaleidoscope, DevLab was a two-day program that brought together 25 top VR/AR artists to incubate new work, explore novel ideas, and create the future of immersive experiences.
AES Audio for VR and AR, “The Role of Audio and Multimodal Integration for New Realities”, Panelist, 2018
Edinburgh Napier University, Guest Lecturer, 2018
Interactive Audio Montreal/Centre for Interdisciplinary Research in Music Media and Technology, Series #3, Guest Lecturer, 2018
Open Documentary Lab, MIT Center for Art, Science & Technology, “Sound, the First Rule of Immersion”, Guest Lecturer, 2018
GameSoundCon, “Real-Time Spatialization & Wwise”, Presenter, 2017
Sonic R/evolutions Symposium at University of Southern California, Presenter, 2017
Cal Poly Pomona, Guest Lecturer, 2016
Oculus Connect 3, “Bring your 360 Videos to Life with Spatial Audio”, Panelist, 2016
AES Audio for VR and AR, “3D Audio Post-Production Workflows for VR”, Presenter, 2016
AES Los Angeles, “Implementation & Mixing for VR Games as Both Art & Science”, Panelist, 2016
GameSoundCon, “Beyond 360: Advanced Audio Techniques for Virtual Reality”. Presenter, 2016
Game Developer Conference, “Dynamic Music in Mercenaries 2”, Presenter, 2009
Publication
‘New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video’, “Agents of Change: Creating Presence through Real-Time Spatial Audio”, Contributing Author, 2018
AudioKinetic Blog, “Behind the scenes: Sounds of the “Passengers: Awakening” VR Experience”, (May 30, 2017)
Forums
Spatial Audio in VR/AR/MR, Facebook Group with over 11k members, Moderator
Field Recording Slack Workspace, Active Member and Regular Participant of Crowdsourced Libraries
Press
DevLab 2018: RYOT, Kaleidoscope & Oculus Reveal VR/AR Incubator Participants, Deadline (November 8, 2018)
Headspace Studio opens new L.A. office to expand VR sound ops, Audio Media International (January 30, 2018)
What Can You Do with 3D Sound That You Can’t Do with 2D Sound?, No Film School (February 23, 2017)
Creating Sound: 3x5 Interview with Viktor Phoenix, Game Developer (originally Creating Sound, June 11, 2012)