About Me: Awards and Honors
I have had the incredible honor to work on some amazing projects which have been both nominated for and have won numerous awards.
Project | Studio | Event | Category | Year (Award) | Year (Release) | Winner/Nominee | Role | Contribution |
---|---|---|---|---|---|---|---|---|
The Infinite | Studio PHI/Felix & Paul Studios | Hub Montreal | Immersive Award | 2023 | 2021 | Winner | Head of Audio | Technical Audio Direction, Sound Design |
The Infinite | Studio PHI/Felix & Paul Studios | SXSW Innovation Awards | VR, AR & MR Category | 2022 | 2021 | Finalist | Head of Audio | Technical Audio Direction, Sound Design |
The Infinite | Studio PHI/Felix & Paul Studios | blooloop Innovation Awards | Immersive Awards - Trailblazing new attractions | 2022 | 2021 | 2nd Place | Head of Audio | Technical Audio Direction, Sound Design |
The Infinite | Studio PHI/Felix & Paul Studios | PRIX NUMIX | Grand Prize | 2022 | 2021 | Winner | Head of Audio | Technical Audio Direction, Sound Design |
Space Explorers: The ISS Experience | Felix & Paul Studios/TIME | Primetime Emmy® Award | Outstanding Original Interactive Program | 2021 | 2020 | Winner | Head of Audio | Sound Design |
Space Explorers: The ISS Experience | Felix & Paul Studios/TIME | Webby Awards | Virtual & Remote: Science & Education | 2021 | 2020 | Winner | Head of Audio | Sound Design |
Space Explorers: The ISS Experience | Felix & Paul Studios/TIME | Webby Awards | Virtual & Remote: Best VR Video | 2021 | 2020 | Winner | Head of Audio | Sound Design |
Space Explorers: The ISS Experience | Felix & Paul Studios/TIME | Webby Awards | Virtual & Remote: Best VR Video | 2021 | 2020 | Winner | Head of Audio | Sound Design |
Breathe | Phi Studios/TIME | Impact Reality Summit | Best in Climate Change | 2020 | 2020 | Winner | Head of Audio | Lead Technical Sound Design |
Gloomy Eyes (Episode 1) | 3DAR/Atlas V | Raindance Immersive | Audio Achievement | 2019 | 2019 | Winner | Head of Audio | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
Gloomy Eyes (Episode 1) | 3DAR/Atlas V | Raindance Immersive | Artistic Achievement | 2019 | 2019 | Winner | Head of Audio | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
Gloomy Eyes (Episode 1) | 3DAR/Atlas V | Vancouver International Film Festival Immersed | Best Animation | 2019 | 2019 | Winner | Head of Audio | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
Gloomy Eyes (Episode 1) | 3DAR/Atlas V | New Images Festival VR Competition | Golden Mask | 2019 | 2019 | Winner | Head of Audio | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
Gloomy Eyes (Episode 1) | 3DAR/Atlas V | Annecy International Animation Film Festival | Cristal for Best VR Work | 2019 | 2019 | Winner | Head of Audio | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
Gloomy Eyes (Episode 1) | 3DAR/Atlas V | SXSW Virtual Cinema | Jury Award – Storytelling | 2019 | 2019 | Winner | Head of Audio | Technical Audio Direction, Sound Design, Voice Direction, Additional Writing |
ADR1FT | ThreeOneZero/505 Games | NAVGTR (National Academy of Video Game Trade Reviewers) | Games of the Decade (2010-2019), Sound Mixing in Virtual Reality | 2019 | 2015 | Nominee | Interactive Sound Supervisor | Technical Audio Direction, Authoring, Mix |
Call of Duty: WWII | Sledgehammer Games/Activision | BAFTA Games Award | Audio Achievement | 2018 | 2017 | Nominee | Sr. Technical Sound Designer | Dialogue Editing |
Call of Duty: WWII | Sledgehammer Games/Activision | Motion Picture Sound Editors Golden Reel Awards | Outstanding Achievement in Sound Editing – Sound Effects, Foley, Music, Dialogue and ADR for Computer Interactive Game Play | 2018 | 2017 | Winner | Sr. Technical Sound Designer | Dialogue Editing |
Destiny 2 | Bungie/Activision | Motion Picture Sound Editors Golden Reel Awards | Outstanding Achievement in Sound Editing – Computer Cinematic | 2018 | 2017 | Nominee | Sr. Technical Sound Designer | Foley Editor (Cinematics) |
Wonder Buffalo VR | ETC@USC | Emmy® Awards | Innovation In Interactive Programming | 2017 | 2017 | Nominee | Sr. Technical Sound Designer | Technical Audio Direction, Authoring, Mix |
The Click Effect | VRSE/Annapurna Pictures | Emmy® Awards | Outstanding New Approaches: Arts, Lifestyle and Culture – News and Documentary | 2017 | 2016 | Nominee | Interactive Sound Supervisor | Sound Design/Spatial Audio Mix |
The Gallery – Episode 1: Call of the Starseed | Cloudhead Games | Proto Awards | Best Narrative Experience | 2016 | 2016 | Winner | Sr. Technical Sound Designer | Foley Supervisor and Editor |
ADR1FT | ThreeOneZero/505 Games | Proto Awards | Most Transportive Experience | 2016 | Nominee | Interactive Sound Supervisor | Technical Audio Direction, Authoring, Mix | |
ADR1FT | ThreeOneZero/505 Games | NAVGTR (National Academy of Video Game Trade Reviewers) | Direction in Virtual Reality | 2016 | 2016 | Nominee | Interactive Sound Supervisor | Technical Audio Direction, Authoring, Mix |
ADR1FT | ThreeOneZero/505 Games | NAVGTR (National Academy of Video Game Trade Reviewers) | Sound Mixing in Virtual Reality | 2016 | 2016 | Winner | Interactive Sound Supervisor | Technical Audio Direction, Authoring, Mix |
ADR1FT | ThreeOneZero/505 Games | NAVGTR (National Academy of Video Game Trade Reviewers) | Game, Original Action | 2016 | 2016 | Nominee | Interactive Sound Supervisor | Technical Audio Direction, Authoring, Mix |
WeMonster! | Tencent | Game Audio Network Guild (G.A.N.G.) | Best Sound Design in a Casual/Social Game | 2016 | 2015 | Winner | Interactive Sound Supervisor | Sound Designer |
The Divergent Series: Insurgent – Shatter Reality VR | Kite & Lightning/Lionsgate | Proto Awards | Best Sound Design | 2015 | 2014 | Nominee | Audio Director | Creative and Technical Audio Direction, Sound Design |
Evolve | Turtle Rock Studios/2K | NAVGTR (National Academy of Video Game Trade Reviewers) | Use of Sound, New IP | 2015 | 2014 | Nominee | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | E3 Game Critics Awards | Best Original Game | 2014 | 2014 | Nominee | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | E3 Game Critics Awards | Best Console Game | 2014 | 2014 | Winner | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | E3 Game Critics Awards | Best PC Game | 2014 | 2014 | Nominee | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | E3 Game Critics Awards | Best Action Game | 2014 | 2014 | Winner | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | E3 Game Critics Awards | Best Online Multiplayer | 2014 | 2014 | Winner | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Gamescom | Best Game | 2014 | 2014 | Winner | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Gamescom | Best Console Game Microsoft Xbox | 2014 | 2014 | Winner | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Gamescom | Best PC Game | 2014 | 2014 | Winner | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | Gamescom | Best Online Multiplayer Game | 2014 | 2014 | Winner | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
Evolve | Turtle Rock Studios/2K | The Game Awards | Most Anticipated Game (Fan Award) | 2014 | 2014 | Nominee | Lead Audio | Creative and Technical Audio Direction, Music Supervision, Sound Design |
The Saboteur | Pandemic Studios/EA | NAVGTR (National Academy of Video Game Trade Reviewers) | Song Collection | 2009 | 2009 | Nominee | Music and Sound Supervisor | Music Supervision (In-Game Source Music) |
Mercenaries 2: World in Flames | Pandemic Studios/EA | IFMCA (International Film Music Critics Association) Award | Best Original Score for a Video Game or Interactive Media | 2008 | 2008 | Nominee | Lead Sound Designer/Music and Sound Supervisor | Sound Design, Music Supervision |
Destroy All Humans! 2 | Pandemic Studios/THQ | NAVGTR (National Academy of Video Game Trade Reviewers) | Lead Performance in a Comedy – Grant Albrecht, “Destroy All Humans! 2: Make War Not Love” | 2007 | 2006 | Nominee | Sound Designer | Dialogue Editing, Additional Sound Design |
Destroy All Humans! 2 | Pandemic Studios/THQ | NAVGTR (National Academy of Video Game Trade Reviewers) | Supporting Performance in a Comedy – Richard Horvitz, “Destroy All Humans! 2: Make War Not Love” | 2007 | 2006 | Nominee | Sound Designer | Dialogue Editing, Additional Sound Design |
Destroy All Humans! | Pandemic Studios/THQ | Game Audio Network Guild Awards | Music of the Year | 2006 | 2005 | Nominee | Assistant Sound Designer | Dialogue Editing |
Destroy All Humans! | Pandemic Studios/THQ | Game Audio Network Guild Awards | Best Original Instrumental | 2006 | 2005 | Nominee | Assistant Sound Designer | Dialogue Editing |
Star Wars Battlefront II | Pandemic Studios/LucasArts | Spike Video Game Awards | Best Game Based on a Movie | 2005 | 2005 | Nominee | Assistant Sound Designer | Additional Writing (Chatter) |
Star Wars Battlefront II | Pandemic Studios/LucasArts | E3 Game Critics Awards | Best Online Multiplayer Game | 2005 | 2005 | Nominee | Assistant Sound Designer | Additional Writing (Chatter) |
Destroy All Humans! | Pandemic Studios/THQ | NAVGTR (National Academy of Video Game Trade Reviewers) | Game…Orig Action | 2005 | 2005 | Nominee | Assistant Sound Designer | Dialogue Editing |
Destroy All Humans! | Pandemic Studios/THQ | NAVGTR (National Academy of Video Game Trade Reviewers) | Original Musical Score | 2005 | 2005 | Nominee | Assistant Sound Designer | Dialogue Editing |
Destroy All Humans! | Pandemic Studios/THQ | NAVGTR (National Academy of Video Game Trade Reviewers) | Lead Performance in a Comedy – Grant Albrecht, “Destroy All Humans!” | 2005 | 2005 | Nominee | Assistant Sound Designer | Dialogue Editing |
Full Spectrum Warrior | Pandemic Studios/THQ | X-Play | Best Strategy Game | 2004 | 2004 | Nominee | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | GameSpot | Most Innovative Game | 2004 | 2004 | Nominee | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Spike Video Game Awards | Best Military Game | 2004 | 2004 | Nominee | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Star Wars Battlefront | Pandemic Studios/LucasArts | Spike Video Game Awards | Best Game Based on a Movie | 2004 | 2004 | Nominee | Assistant Sound Designer | Dialogue Editing, Additional Sound Design |
Star Wars Battlefront | Pandemic Studios/LucasArts | Computer Games Magazine | Best Soundtrack | 2004 | 2004 | Nominee | Assistant Sound Designer | Dialogue Editing, Additional Sound Design |
Destroy All Humans! | Pandemic Studios/THQ | E3 Game Critics Awards | Best Original Game | 2004 | 2005 | Nominee | Assistant Sound Designer | Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | E3 Game Critics Awards | Best Simulation Game | 2004 | 2004 | Nominee | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Star Wars Battlefront | Pandemic Studios/LucasArts | E3 Game Critics Awards | Best Online Multiplayer Game | 2004 | 2004 | Nominee | Assistant Sound Designer | Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | NAVGTR (National Academy of Video Game Trade Reviewers) | Game…Strategy | 2004 | 2004 | Nominee | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | NAVGTR (National Academy of Video Game Trade Reviewers) | Innovation…Game Play | 2004 | 2004 | Nominee | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Destroy All Humans! | Pandemic Studios/THQ | E3 Game Critics Awards | Best Original Game | 2004 | 2005 | Nominee | Assistant Sound Designer | Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | E3 Game Critics Awards | Best of Show | 2003 | 2004 | Nominee | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | E3 Game Critics Awards | Best Original Game | 2003 | 2004 | Winner | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | E3 Game Critics Awards | Best Simulation Game | 2003 | 2004 | Winner | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | E3 Game Critics Awards | Best Console Game | 2003 | 2004 | Nominee | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |
Full Spectrum Warrior | Pandemic Studios/THQ | Spike Video Game Awards | Most Anticipated | 2003 | 2004 | Nominee | Assistant Sound Designer | Dialogue Recording Assistant, Dialogue Editing, Additional Sound Design |