New website and blog

LOS ANGELES, Calif, Jan. 5, 2025 — It’s high time I made a “wow, it’s been a long time since I last blogged” post, so here it is! I mean, wow. It really has been a minute since I blogged. 

What have I been up to over the last 8 years, you ask?

Well, my son was born a week or so after that last blog post. That has been an incredible ride. He’s grown into an energetic, smart, creative, and sweet boy who loves Minecraft, designing operating systems in Figma, making PowerPoint presentations, and negotiating with my wife & I for more ice cream. Where does he get it from? :)

You can review my CV for the details, but here’s the TL:DR for what I’ve been working on between my last post in 2017 and now: I joined Headspace Studio in 2018 and opened an LA facility for the pioneering immersive audio studio. In 2022, after almost 5 years with Headspace and collaborating on some of the most incredible projects of my career, not to mention surviving a global pandemic, I joined the Sound Design team (now called Creative Audio) at Meta to work on the metaverse and define how we will experience audio in an embodied, social, and spatial computing context. It has been a wonderful experience and I get to work with some of the smartest people in the world on complex audio challenges.

What about the next 8 years?

Why not “the next 5 years”? Or “the next 10 years”? On one hand, it’s just a better fit for this post. But on the other hand, 8 years feels no more or less accurate than 5 or 10 when forecasting. What’s ahead? What do I want to work on?

I’m doing the best work of my career right now at Meta and my team is fantastic. It’s hard to imagine either another company where I can have the kind of impact that I’m having at Meta or a different group of individuals with whom I would want to be doing this work.

There is a lot that I can’t talk about, I will be sharing some general thoughts on designing the audio user experience (as well as other sound design-related topics) here.

I hope you find it informative, or at least interesting, and I hope this aspect of immersive design can grow into a specialized career path on its own.

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