Audio User Experience Leadership

Spatial & Embodied Computing

Scene-Coherent, Platform-Level Spatial Audio UX

Co-Present Social Experiences

Interactive Immersive Media and Games with Virtual Presence

With years of experience crafting interactive and immersive audio for spatial computing and experiences, I specialize in designing high-quality audio user experiences with a proven track record of increased user engagement and market differentiation.

About me

Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development, from collaborating with product designers & product managers during pre-production & prototyping phases to planning & developing experiences in a leadership role to coordinating between departments to executing & delivering world-class, award-winning sound for all forms of Spatial Computing Experiences & Immersive Media: Mixed Reality, Virtual Reality, Games, Spatial & 360 Videos, TV, and Film.

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