Audio User Experience Leadership
Spatial & Embodied Computing
Scene-Coherent, Platform-Level Spatial Audio UX
Co-Present Social Experiences
Interactive Immersive Media and Games with Virtual Presence
With years of experience crafting interactive and immersive audio for spatial computing and experiences, I specialize in designing high-quality audio user experiences with a proven track record of increased user engagement and market differentiation.
About me
Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development, from collaborating with product designers & product managers during pre-production & prototyping phases to planning & developing experiences in a leadership role to coordinating between departments to executing & delivering world-class, award-winning sound for all forms of Spatial Computing Experiences & Immersive Media: Mixed Reality, Virtual Reality, Games, Spatial & 360 Videos, TV, and Film.