Audio User
Experience
Leadership
I have years of experience crafting interactive and immersive audio for spatial computing and experiences, specializing in high-quality audio user experience design with a proven track record of increased user engagement and market differentiation.
From cross-functional collaborations with game designers, product designers, and product managers during pre-production & prototyping phases to planning & developing experiences in a leadership role, I focus on executing & delivering world-class, award-winning sound for all forms of Spatial Computing Experiences & Immersive Media: Mixed Reality, Virtual Reality, Games, Spatial & 360 Videos, TV, and Film.
curriculum vitae
Over the past 20 years, I have gained extensive experience leading teams working with sound for both interactive and linear content at all stages of project development.